If you play, refugees win

Mar 17, 2007 08:06 GMT  ·  By

Intermon Oxfam and Unkasoft present Aissa, a refugee woman who uses our mobiles to face difficult challenges to survive and eventually, raise awareness.

The videogame has the objective of raising awareness on the lack of security and adequate aid suffered by millions of people trapped in forgotten crises. In it, Assia flees from the drought in her country and she must face up to violence and the lack of water and food. These are skill challenges, as in other games, but inspired from the real life of more than eight million refugees and close to 25 million displaced persons all over the world, of which 80 percent are women and children. The game ends giving you the opportunity to request more attention from the Spanish government to these crises.

"With this videogame we intend to inform the population on a reality which is often forgotten, and when it takes place in the real life it is not a game at all. The refugees require protection and assistance in order to survive as they have had to flee from their homes and have lost all they possessed. We see situations like these every day in places like Chad, where there are more than 230.000 refugees from Darfur, in Sudan, which depends completely on international aid in order to survive in a semi-desert landscape", as Irene Milleiro, responsible for the area of Conflicts and Humanitarian Action in Interm?n Oxfam, explains.

After three years under refuge in camps of up to 30.000 people - to which they fled due to the violence in the Sudanese region of Darfur, the refugees in Chad must face not only poverty but also the violence which has extended to the entire region. The funds raised with the downloads of the videogame - which costs 2.40 Euros - will go to humanitarian aid programs of Intermon Oxfam in the southeast of the country, concretely to the refugee camps of Djabal and Goz Amer.

"Refugee" has been developed for Intermon Oxfam by "Freelance for Free" and the software firm from Salamanca "Unkasoft". The game -which includes "comic format" graphics in two dimensions- has an approximate duration of one hour and is compatible with more than 250 models of mobile telephones. In its mobile telephone version, it has been produced using the "Unkasoft Platform J2ME" technology, and in its Web version it has been produced in "Flash".