It includes new tools for character and narrative development

Feb 1, 2013 13:13 GMT  ·  By

Adam Badowski, the leader of the CD Projekt RED studio, says that the third game engine the company has made will bridge the gap between world creation and story development in the role-playing game genre.

The developer wants to deliver “an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.”

The team adds, “When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.”

REDengine 3 is built from the ground up by the team that has previously delivered the two Witcher games and incorporates all the information they have uncovered during their development.

The information offered by CD Projekt RED says that all titles that will use its new engine will be non-linear and will make it easier for developer to integrate complex story bits and big choices.

Cyberpunk 2007 will use REDengine 3 to create a complex game world and to introduce players to a number of exciting adventures.

The Witcher developer says that role-playing games created with the new technology will be comparable in terms of graphics and scope to the biggest first-person shooters now available on the market.

REDengine 3 includes high dynamics range rendering with 64 bit precision, a flexible renderer, a new terrain system designed for multiple layers and a seamless blending between animations and physics.

The titles that use REDengine 3 will also introduce new modding opportunities via support for the REDkit.

At the moment, CD Projekt is working on Cyberpunk 2077 and a reveal for The Witcher 3 is expected soon.