May 19, 2011 23:01 GMT  ·  By

The Witcher 2 is a cross between action and role-playing game that was created by the team at CD Projekt RED, with the aim of delivering a new take on Geralt as the hero and improve on all the mechanics that powered the original game in the series.

The opening of the game is certainly impressive, although a bit confusing, especially for those who have not played the first one in the series, but the game is very good at filling in the blanks through the dialog options.

There are also choices thrown at the player early on and it will be interesting to see how they shape up and how long it takes before some of them come back to haunt Geralt.

The use of light is impressive from the start of The Witcher 2 and traveling through the King Foltest war camp generates more immersion than traveling through the entire main city in the first Witcher game.

There's a bit of nudity in the first five minutes of the game, but it is presented tastefully and creates a quick background for Geralt and sorceress companion Triss, before separating them so that the Witcher can get on with the grim business of serving a King during a siege.

The writing seems to be superior to that of the first game so far, including some humorous touches and making Geralt seem like more world weary and cynical than we knew him, with the short discussion about wars and their reasons setting a grim tone for the rest of the game.

One system that has not convinced me so far in The Witcher 2 is the combat, which has moved away from the combo system that felt satisfying yet simple to grasp in the first game, with different types of attacks mapped to the both and right mouse buttons and more emphasis on splitting groups up and taking enemies down individually.

Here's a look at The Witcher 2 in action: