Oct 11, 2010 18:21 GMT  ·  By

Enslaved: Odyssey to the West is one of the few original properties that were released during the extremely busy holiday season, promising to deliver a mix of Prince of Persia acrobatic gameplay, God of War combat and Uncharted visuals.

Did it succeed? Let's have a quick look.

The beginning of the game starts off on some sort of aerial cargo ship, which is transporting the game's two protagonists, an outlaw named Monkey and a young girl called Trip.

Monkey escapes from his containment cell, and, as the whole ship is breaking apart, must get to the escape pods.

While the start of the game looks a bit generic, when the two protagonists reach ground, you're really struck by the beauty of the game.

Enslaved takes place in a post apocalyptic world, but this isn't like the ones we've already seen in Gears of War or Fallout 3, as the remains of buildings have been taken over by plants, trees and flowers, providing a fresh mix of colors.

It it weren't for the Unreal Engine splash screen at the beginning of the game, you can't even tell that Enslaved uses that graphics technology, as you can barely find washed out colors of gray amidst lush green and red scenery or the deep blue sky.

The combat is pretty straightforward, with normal and strong attack buttons, which prompts Monkey to use his staff against robots that want to kill him and Trip.

The platforming is also pretty simple, with scalable objects being highlighted and the game only allows Monkey to jump if he has somewhere to get to, so no jumping into endless pits.

While this may sound like the game holds your hand, it still offers a fun challenge with complex level design and likeable characters, not to mention the intriguing story.

Basically, up until now, Enslaved: Odyssey to the West looks extremely good and offers a great mix of experiences together with interesting characters that are certain to keep a lot of people hooked on it.