Gamers will be able to view the story from a new perspective

Aug 17, 2014 21:19 GMT  ·  By

Quantum Break is one of the most interesting titles set to launch on home consoles in the coming year, and the developers working on the project at Remedy are saying that those who pick it up will be able to get access to an interactive experience which features live action video that is as modern and edgy as that of modern television shows.

The story will allow gamers to switch to the perspective of the main villain, Paul Serene, during special moments called junction points, which are in many ways the equivalent of end of the episode cliffhangers.

Speaking to DigitalSpy, the leader of Remedy, Sam Lake, says that the idea is to allow players to experience both sides of the narrative and to get more immersed in the universe of Quantum Break.

He states, "You will be playing him - our equivalent of action movie scenes planning and making his moves, but interactive. You play that scene, you see those glimpses of the future, and you make a choice - that this is the future I want to become reality in my game."

The developer adds, "You make a choice, and it's kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make."

Both the video game and the TV type episodes will be included on the same disc and those who are impatient will be able to skip them and focus on the gameplay of Quantum Break.

Remedy has not yet started filming the live action content for the game and it says that it will deliver more information on their length and other details in a few months.

Quantum Break is a very innovative title and it will be interesting to see how many players will be interested in the mix between television elements and more traditional gameplay mechanics.

The game will be launched exclusively on the Xbox One from Microsoft at some point in 2015.

Since the new console was launched, the company has talked about its entertainment potential and about the way games launched for it will test the boundaries of the medium.

Quantum Break will be a test for both Remedy and Microsoft, and much of its success will depend on the quality of the live action sequences and the depth of the narrative.