Gamers will be able to accumulate damage to create powerful attacks

May 8, 2013 07:20 GMT  ·  By

The development team at Obsidian is deep in the development process for Project Eternity and it is ready to offer fans more information about the Monk class that they will be able to use and its unique mechanics.

Tim Cain, a senior programmer and designer working on the role-playing game, writes on the official Project Eternity forums that players will be able to develop a Monk character as they see fit, but will need to pay attention to its unique features.

The developer states, “You see, when a monk gets hit, only part of the damage is inflicted on him or her immediately. The rest is redirected to a Wound, which is an effect that causes damage over time (called a DoT effect) to the monk.”

In order for players to eliminate a Wound and bring their character back to full strength, they will have to use a special attack in Project Eternity and hit an enemy.

At the moment, the list of moves that Monks can perform includes:

– Torment’s Reach – increases melee attack range and targets all enemies between the player and their target;

– Turning Wheel – a passive ability which adds fire damage to an attack is a Wound is present;

– Clarity of Agony – 2 Wounds are used to shorten the time of hostile status effects.

As the Monk gains levels, he is better able to manage his Wounds and becomes a class that focuses on accumulating damage in order to then activate his special abilities.

Tim Cain adds, “Monks can also choose to do their damage sequentially, letting the monk build up a lot of Wounds to fuel a crazy powerful ability and not take much damage for doing so.”

The team has also released a new concept image for Project Eternity factions.

Project Eternity has been completely funded via Kickstarter and will be launched next year on the PC.