The game makes physics calculations 600 times per second

Jan 5, 2015 08:34 GMT  ·  By

Developer Slightly Mad Studios has decided to reveal more exciting facts about the upcoming racing simulation game Project Cars, due out this March.

The company has taken to Twitter to point out that gamers will be able to race across 250 miles of digital tarmac, with an in-depth physics simulation engine performing all the necessary calculations 600 times per second.

Furthermore, the game will feel very responsive, as Project Cars checks your finger movement around 250 times per second, in order to keep up with the moment-to-moment situations and the robust physics engine's simulation.

An example of the lengths the development team at Slightly Mad Studios is going to ensure that driving enthusiasts will get an immersive experience is the volumetric throttle system, that checks ambient and track temperature as well as air pressure in order to determine torque.

In order to reveal its advanced physics model and dynamic weather system, the company has also shared a video pointing out the consequences of reckless driving during heavy rain, as well as showcasing the raindrop modeling capabilities of the game engine.

One of the most anticipated racing titles of the year

The game was created mainly through crowdfunding on the studio's own platform, and the community has played a crucial role during development. The game is shaping up to become THE racing game of the year, and definitely looks like something that simulation adepts that own high-quality wheels and multiple monitors will have a blast with.

Project Cars is coming out on March 17 in North America and March 20 in Europe, headed to the Windows PC, PlayStation 4, Xbox One platforms, with Steam OS and Wii U versions scheduled for release further down the road.  

Project Cars screenshots (7 Images)

Project Cars looks awesome
Exciting carsPowerful vehicles
+4more