Aug 8, 2011 21:21 GMT  ·  By

A lot of people were surprised and somewhat annoyed by the fact that Diablo III, the next big game launched by Blizzard, will require a constant connection to the Internet and to the Battle.net service in order to work, even for the single player section of the title.

And now a representative from Blizzard has expressed surprise over the reaction of the fans, saying that the company was not interested in creating DRM measures and only cared about protecting the game systems of Diablo III.

Robert Bridenbecker, who is the vice president on online technologies working at Blizzard, has talked to MTV Multiplayer about the announcement and said, “You're guaranteeing that there are no hacks, no dupes.”

He added, “What are we going to have to do about those players that are in the offline environment coming into the online environment?. We said we don't want to look at that... let's just keep everything clean. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that.”

Keeping the game always connected to Battle.net means that there's no way for a player to tinker with the game and maybe overpower their characters and is also a good way of reducing piracy for Diablo III.

The always on nature of the game also means that players will not be able to mod the game in any way and Blizzard has outright forbidden them.

The company has not yet said when Diablo III will be launched and partner Activision has also refused to talk about the release window.

The game will get a beta stage during the fall, with players able to meet and kill the Skeleton King, with Blizzard interested in testing the systems that will handle the constant Battle.net connection.