Oct 8, 2010 07:47 GMT  ·  By

Paradox Interactive has announced that it has released the long awaited 1.2 patch for its grand strategy title Victoria II, aiming to fix most of the problems that the title had at launch while adding a few enhancements that players have been saying would make the experience better.

The patch introduces quite a few changes, with the biggest being the addition of new nations to play as, with the Byzantine Empire up for revival by those who play as Greece and get a number of territorial cores and Babylon included for those who do well in the Middle East, probably as a sort of jab at Civilization V's move to sell the civ as DLC instead of integrating in the main game package.

Fans of Victoria 2 will also be glad to know that the overall revolt mechanics have been tweaked in order to tone down the number of rebel units that pop up while also making rebellions tougher to beat, with units creating bigger armies rather than leaving 3,000 units in every province.

The economy has also received attention from the developers at Paradox, with capitalists better able to judge which projects will bring them a profit and with the late game worldwide economic slump now easier to address.

The historical flavor of Victoria 2 has also been worked on, with more events and more decisions added to make the player feel as he really inhabit the XIX century.

The overall performance of the Artificial Intelligence also received improvements, making it more of a challenge to beat, while difficulty levels have been added.

The already excellent user interface has also been worked on with the outliner now also able to offer information about how influence is expended and with armies and navies now easy to spot on the zoomed out map look, which looks like an old style chart.

Victoria 2 was a very engrossing experience since the launch date and the 1.2 patch will only serve to make it a better game.