Influenced demand and consumer's approach

Jan 18, 2007 08:38 GMT  ·  By

Good news for those who remember the good old days of early PS games. Emulations of the original PS1 titles Wipeout and Jet Moto are on their way to the PlayStation Store, priced at $5.99. The exact date at which they are going to be available hasn't been set, yet Sony's announcement of their release is an assuring one.

Though the market is packed with ever newer versions of the same thing improved over and over again, few still have the ability to appreciate what a game really stands for, if all of its aspects are to be taken seriously.

What happened to the old games which didn't have extraordinary graphics and just because of this faulty feature, the action and story were forced to be as dramatic and impressive as possible so the person is convinced?

Improvements on all levels (sound, graphics, gameplay) have made it possible for more fantastic stories to emerge, which isn't a bad thing at all, yet they tend to exaggerate sometimes. The reason for this is very natural, game producing companies constantly trying to sell more and faster, which makes the quantity factor become more important than the quality one.

Then we have demand. Well, demand should reflect the consumer's desire for a certain something, yet they (the customers) are trained to see only what's new and popular, making it impossible to educate them in such manner.

Personally, I think the idea of older games reentering the market is a fabulous one that will help properly educate the public on game industry.