A lot of creative potential in the modding community

Aug 3, 2010 09:44 GMT  ·  By

Feargus Urquhart, the chief executive officer of Obsidian Entertainment, has declared that the development team behind Fallout: New Vegas was closely watching the modding community around Fallout 3 for fresh ideas for their game. This way it is easier to search and find new paths to take using the technology powering up Bethesda's latest offerings, stumbling upon some great concepts and gameplay possibilities.

In a recent interview with Gamasutra, Urquhart said that, “It's great whenever you're working with an engine or tools that have actually been released to the community. It's the hacker analogy. It's like five programmers trying to stop a thousand hackers from doing something. It's the same thing here: you have all of these guys out there who are figuring out ways to use this technology and engine in ways no one originally intended.”

He continued to comment that, “And that happens internally as well, with our own internal engine, or when the guys are using the Bethesda stuff. You're just thinking, ‘What happens if I do this?’ And you're like, ‘Wow! How did you make that?’ You suddenly get these really cool things out of playing within this box. And that's what the modders do, because they can't recode everything. They don't have access to that, so they just start pushing and pulling.”

Obsidian Entertainment is a company formed from the ashes of Black Isles Studios, the developer of the original two Fallout games. Many members of the team that is working on Fallout: New Vegas have also been part of the Fallout 1 and 2 development, so their knowledge of the franchise is great. Fallout: New Vegas will be launching on the PlayStation 3, the Xbox 360 and the PC on the 19th of October in North America and the 22nd of October in Europe.