More developers should try to focus on emotional content

Dec 3, 2013 01:01 GMT  ·  By

David Cage, the leader of developer Quantic Dream, says that the current state of the video game industry makes it extremely hard for this team to create a title that’s does not include extensive use of violence to draw in players.

He is quoted by NeoGAF as saying that, “The video game market, in its overwhelming majority, still demands certain types of games mainly based on action or sports. Sometimes it happens that one game or another, almost by accident, manages to catch attention. which happened with Heavy Rain, for instance) but such a thing remains extremely marginal.”

He adds, “To exist on the market with a game that doesn't rely on violence is an immense challenge for any studio. At Quantic Dream, we try to create experiences based on interactive stories and emotions, in order to attract a broader - and maybe more adult - audience towards video games.”

Despite the challenges, the game creator believes that the entire process remains exciting and plans to focus on making more such titles in the coming years.

This year, Quantic Dream and Sony launched Beyond: Two Souls for the PlayStation 3.

The game focuses on a character played by Ellen Page that needs to deal with a supernatural entity that has accompanied her since she was a child.

The game’s story is told via a broken chain of flashbacks and manages to create emotional depth even if the actual gameplay mechanics at times feel forced and unengaging.

Recently, David Cage has suggested that the social elements of the new console generation will be crucial to its success.

The developer also believes that the race between the Xbox One from Microsoft and the PlayStation 4 from Sony is at the moment undecided.

The Quantic Dream studio already has a project in development for the new Sony platform.