Says developer

Aug 4, 2009 09:09 GMT  ·  By

Wolfenstein is getting a reboot, one promising to be more successful than the handful of attempts at bringing the classic franchise back to life over the year, and one of the major components of any modern first person shooter is the multiplayer section, so the development team has been talking about how it plans to spice up classic game modes by introducing Veil powers and persistent unlocks to the videogame.

Matt Wilson, who is the lead game designer on Wolfenstein, told GameSpot that because the main character of the single player campaign would likely be too tough for the multiplayer section, there would be three classes, each focused on one game section: a soldier, a medic and an engineer.

The Veil powers will be distributed to each class accordingly, while in multiplayer, the Mire power, which enables the player to slow down the flow of time, will not be available because it has the potential to make a skilled player pretty much impossible to stop.

Another difference between single player and multiplayer will be that powers won't stack with one another. The player will need to make tactical choices, like a power allowing better healing of the players versus one permitting team mates to also be healed.

Wilson believes that the most powerful Veil-powered weapons that Blaskowitz gets late in the campaign will not be offered in multiplayer as developers want the game to be balanced and fluid, with the players focusing on the tactical situation and not on getting super weapons.

Wolfenstein is set to have eight multiplayer maps and the modes will include individual and team deathmatches, plus new modes like Objective and Stopwatch. If any of the above sounds interesting and if killing Zombie Nazis as BJ is your thing, then be ready to pick Wolfenstein up on the Xbox 360, the PlayStation 3 and the PC on August 21.