The development team tries to increase immersion level

May 29, 2012 21:41 GMT  ·  By

The ZeniMax Online team working on The Elder Scrolls Online is interested in creating an MMO experience that should keep players continually engaged and that should not create boredom the way some other titles in the genre do.

Maria Aliprando, a gameplay designer working on The Elder Scrolls Online, told PC Gamer that, “We want monsters to be a challenge to the player every single time you fight them, not a speedbump for the player. We don’t want fighting monsters to be boring or you can eat a sandwich or do five other things while fighting a monster.”

She also says the members of the team “want to reward you for executing moves and fighting against monsters as well. So when monsters present their dynamic behaviours we don’t want to confuse you with UI all over the screen; we want you to be in there fighting with the monster at the moment.”

One of the big advantages of The Elder Scrolls Online is that it can mine a deep lore background in order to make sure that all the locations and the dungeons have a clear character.

ZeniMax Online has revealed that the MMO will tell a story based around a massive fight between three independent factions and the Imperials, who have entered into a deal with Molag Bal in order to use undead armies to conquer Tamriel.

The developers have promised that the game will be easier to understand and play than that of its competitors and that those who prefer single-player content will be able to explore quite a bit of the game world without joining with others.

The company has licensed the HeroEngine, but the game will apparently use newer, better technology.

The Elder Scrolls Online is only being developed on the PC and will be available during 2013.