The team wants to deliver an accessible and solid experience

Jun 21, 2013 06:20 GMT  ·  By

Masahiro Sakurai, the leader of the team working on Super Smash Bros., says that most of the vocal fans of the series are in love with Melee, but he also wants to create an experience able to capture the attention of those who prefer Brawl mechanics.

He tells Gamespot that, “you’ll see a preference for Melee, and yet, I think there are lots of people in the silent majority who don’t post online who prefer Brawl. Ever since I started working on the Kirby series, I’ve always thought about the needs of the less vocal, beginning players of games.”

The developer also believes that it does not make sense to define a narrow genre for a future game and never try to look outside of it for ideas and innovation.

Fighting games are even worse because players have such clear concepts about them that they often do not even try to play titles that do not fully embrace them.

Super Smash Bros. was never created as a straight fighting game but rather as an arena that allows fans of various franchises to use their favorite characters in unpredictable ways.

Sakurai says, “Perhaps the best thing we can do now is start with a concept rather than a genre. If we can do that, perhaps we can grow the whole idea a little bit.”

The new Super Smash Bros. will be launched on the Wii U home console and the 3DS handheld.

The game will benefit from the presence of Mega Man and will include a cast of characters taken from a number of other well-known Nintendo series.

The game is part of the wider effort of the company to make its new home console more attractive to gamers, so that it can sell more than 9 million units in the coming year.