Also, apps will have access to EDGE and Wi-Fi, but not to connected peripherals

Mar 6, 2008 09:05 GMT  ·  By

Just as the iPhone SDK is making its debut, new information has been revealed about Apple's plans with the kit and the apps emerging from it. Sources on the Internet reveal that apps will have some limitations, that Apple will want a small percentage of revenue and that distribution of iPhone and iPod touch software will not only be made through iTunes. Best of all, free apps have a go from Apple!

MacScoop is responsible for all the new stuff we're able to share with you today. The site quotes iLounge, who's previous SDK news said that apps would have some limitations, particularly no use of connected peripherals. However, it is known for a fact now that iPhone apps will be allowed to use both EDGE and Wi-Fi.

Electronista adds even more confirmation to the rumors that free apps have a go, claiming in a report that developers of non-commercial applications will be allowed to make their software available without restrictions.

Suspicions that Apple will not be offering its smartphone as an app-running platform for free have also been confirmed, with the same source saying that although "submission will likely be free, the company should keep a small percentage of the revenue generated by each sale," sources informed the website.

The SDK, as some of you may have already hinted, will only work with Leopard (Mac OS X 10.5), being facilitated through an enhanced version of XCode (Apple's suite of tools for developing software on Mac OS X).

MacScoop wasn't able to get any information whatsoever as far as distribution of non-commercial apps goes. Still, whether iPhone or iPod touch users will have to log in to iTunes or simply download them for free from the producer's website, the future looks brighter than ever for users of Apple's touchscreen devices.

Need proof? Check out this nifty iPhone game called Trism. It uses the device's most distinguishable features (touchscreen + accelerometer) together, introducing an unprecedented control scheme and way of looking at puzzle games.