BioWare president weighs down on several crucial aspects

Oct 4, 2007 08:24 GMT  ·  By

A well known gaming website got a chance to have a chat with Greg Zeschuk, President over at BioWare, the company responsible for Mass Effect, one of the most anticipated titles of the genre, ever. The man weighed down on several of the game's aspects, at the interviewer's request of course, mentioning that, although they felt like Mass Effect definitely needed a solid ending, that doesn't necessarily mean that they're not going to make a sequel or two.

Eurogamer.biz asked whether BioWare will "be doing a set of prequels which many misguided people think are rubbish?" Greg Zeschuk laughed and replied: "Hopefully not the rubbish part. When we started Mass Effect's development, we decided to do a big space epic, we went away and wrote the story, and we just felt it fitted better as installments."

He continued: "But a key thing for us is, we never want to make a game where the end of part one doesn't feel like the end. That's not to say we'll never have any kind of cliffhanger, but you've got to be satisfied with the ending. As far as a prequel trilogy goes... We're just thinking about this next period right now. We're trying our best to make sure all of these games end up within this generation as well."

More than that, Greg Zeschuk also confirms that even though Mass Effect could be played like a regular shooter, gamers might find it a little difficult. Only the right circumstances would work for such a game mode and that's why the team at BioWare has created powerful AI (dummies) for the game:

When Zeschuk was asked whether gamers could play the game like a shooter, the man replied "You could," pointing out that "it would probably be very hard. If you were particularly adept and had just the right equipment... Maybe. The other thing is, your characters aren't dummies, and you can set them to do things to support you."

The interview is quite lengthy, so we took the liberty of sharing what we thought was quite important in relations to the gameplay experience and the company's plans with the franchise (hopefully series).