BioWare makes an array of changes to many weapons and a few powers

Apr 18, 2012 07:15 GMT  ·  By

BioWare has just released a brand-new balance update for Mass Effect 3’s multiplayer mode, this time making an array of improvements to a variety of assault rifles, heavy pistols and SMGs.

Mass Effect 3’s multiplayer is a truly addictive experience and has only gotten more popular last week, when developer BioWare released a free DLC pack in the form of Resurgence, which included new characters, maps, and weapons.

Now, the studio has launched this week’s balance update that serves to improve a wide array of weapons and powers, while slightly decreasing the usefulness of things like the decoy, combat drone, or turrets.

Check out the full details about this balance update for Mass Effect 3’s multiplayer below.

Geth Pulse Rifle - Damage increased from [21.9-27.4] to [24.1-30.1] - Spare Ammo increased from [400-500] to [480-640]

Phaeston Assault Rifle

- Damage increased from [34.7-42.2] to [38.1-47.6] - Spare Ammo increased from [300-375] to [350-450] - Encumbrance decreased from [1.5-0.9] to [1.35-0.8]

Saber Assault Rifle

- Damage increased from [350.1-437.6] to [389.0-486.2] - Spare Ammo increased from [40-50] to [40-56]

Revenant Assault Rifle

- Damage increased from [57.9-71.2] to [63.6-79.5] - Spare Ammo increased from [300-375] to [360-480] - Encumbrance decreased from [2.0-1.4] to [1.8-1.25]

Collector Assault Rifle

- Damage increased from [44.3-55.4] to [48.7-60.9] - Spare Ammo increased from [280-350] to [308-392] - Encumbrance decreased from [2.0-1.4] to [1.8-1.25]

Paladin Heavy Pistol

- Damage increased from [389.9-487.4] to [424.9-531.1] - Encumbrance decreased from [1.5-0.9] to [1.25-0.7] - Magazine Size decreased from 4 to 3 - Spare Ammo increased from [16-26] to [21-33]

Talon Heavy Pistol

- Damage increased from [86.5-108.1] to [93.7-117.1] - Encumbrance decreased from [1.5-0.9] to [1.25-0.7] - Spare Ammo increased from [24-34] to [24-36]

Arc Pistol

- Damage increased from [56.6-71.1] to [61.6-76.8] - Encumbrance decreased from [1.5-0.9] to [1.25-0.7]

Shuriken SMG

- Damage increased from [33.6-42.1] to [38.7-48.3] - Spare Ammo increased from [324-405] to [360-468] - Encumbrance decreased from [0.5-0.2] to [0.45-0.2]

Tempest SMG

- Damage increased from [41.1-53.5] to [47.5-59.4] - Spare Ammo increased from [350-437] to [400-500] - Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Hornet SMG

- Damage increased from [46.1-57.6] to [53.7-67.2] - Spare Ammo increased from [144-180] to [168-216] - Encumbrance decreased from [1.0-0.5] to [0.85-0.45]

Locust SMG

- Damage increased from [30.1-39.3] to [34.3-42.8] - Spare Ammo increased from [240-300] to [260-340] - Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Hurricane SMG

- Damage increased from [72.5-90.6] to [83.3-104.1] - Spare Ammo increased from [240-300] to [280-360] - Encumbrance decreased from [1.0-0.5] to [0.85-0.45]

Geth SMG

- Damage increased from [13.9-17.4] to [16.1-20.1] - Spare Ammo increased from [500-625] to [600-800] - Encumbrance decreased from [0.75-0.35] to [0.65-0.3]

Wraith Shotgun

- Spare Ammo increased from [10-20] to [18-28]

Submission Net Power

- Base cooldown decreased from 12 to 10 seconds - Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec

Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers

- Decreased the maximum number of enemies that will target them at the same time.

Will these improved weapons make you use them more or will you still stay true to your current favorites?