The portable game console lets people know what the platform can do

May 8, 2013 09:02 GMT  ·  By

No one has yet released a product based on NVIDIA's Tegra 4 system-on-chip. None that is on sale anyway, which is why it has proven so troublesome to benchmark the mobile processing and graphics platform.

Curiously enough, the Project Shield portable game console has proven to be the item most commonly available to developers and such.

It isn't up for sale yet, but enough people have received one, as part of so-called testing period, that one has managed to slip through the cracks.

Either that or the owner figured it wouldn't be too much of a problem if he or she benchmarked the Tegra 4 SoC inside.

As revealed on RBMen (translated), and reported by The Droid Guy, the AnTuTu benchmark was run on Tegra 4.

The score was a quite impressive 32,000 (rounded, the number was actually above the mark), which is quite a bit ahead of, say, Samsung Galaxy S4, which uses a Snapdragon 600 chip.

On the flip side, Tegra 4 has 72 GPU cores and drives only a 720 pixels display, at least on Project Shield, which takes the edge off. The Galaxy S4 has a Full HD screen (1080p).

Of course, this may also be a case of fake hype. The owners of the Shield may not own a shield at all, or he/she may have modified the results. It isn't a particularly daunting task to forge benchmarking results after all.

Then again, if the data proves legitimate (which we will figure out in due time), it means that Tegra 4 is quite a powerful competitor for Samsung's ARM chips and Qualcomm's Snapdragon series of platforms, which Snapdragon 600 is part of.

The difference between Shield and Galaxy S4 is of 7000 points after all. Should Tegra 4 be tested in 1920 x 1080p settings, it may match or still keep a lead, albeit a much smaller one.