What's next?

Jun 28, 2006 00:21 GMT  ·  By

There are so many mods around for The Elder Scrolls IV: Oblivion, someone could write a full encyclopedia about them. One thing was missing though: a mod that implements a multiplayer option into the game.

Called MultiTES4, the mod puts two players in the same world, where they appear as NPCs to one another. Future versions aim to include support for eight players, and even "competitive" game modes like deathmatch and capture-the-flag.

The mod is still an alpha version that lacks all the vital components: time/day/year synchronization, quest sharing, deathmatch, cell/world synchronization, animations aren't shared, neither is inventories or attributes. Well, besides console commands and fast travel, "pretty much everything else you can think of" is actually missing. "I wasn't kidding when I said it was the basics", said the brain behind this mod.

But, providing the mod's author keeps going with it, it's entirely possible we'll see it up and working someday, sooner or later. And, he says, "If things at uni become to busy, or I generally lose interest in the mod, I'll probably release my source code (once I get around to commenting it all) and let the Oblivion community mod it as they please," so there's hope whatever happens".

It seems that Oblivion tends to become exactly what serious CRPG veterans hated: a more colored and more twisted kind of first person shooter. From now on, one could expect a mod that makes Oblivion a MMORPG and such.

For more information about the MultiTES4, you can take a peak at the mod's homepage. Like some demon from Warcraft once said, "a worthy effort, but futile", Oblivion was, still is, and will be one of the most glorious failures of all times in CRPG development, no matter how much hard work will fans invest in it. And it will also stand as a paradigm for those that seek quality in game design above anything else.

Here are some opinions about the hard work of a single man to make the game more enjoyable.

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