UK-based developer ustwo struck gold when they launched their game on the App Store

Apr 28, 2014 15:45 GMT  ·  By

The developer of the hit mobile game Monument Valley, ustwo, is currently working on adding some new levels to the title and is considering bringing it to the PlayStation Vita handheld device, and even on PC.

Monument Valley is a beautiful architectural puzzle game for iPhone and iPad, where players can twist and drag various pieces of geometrically impossible structures in order to guide a princess through an eerie world.

Although the game was just released this April, it has already caught the eye of gamers and critics alike, and it has seen a strong presence at the top of Apple's most selling charts.

As such, the devs revealed that they made the development costs back during the game's launch week, with everyone loving the art style, the ingenious puzzles and the control scheme, and the only criticism they received was regarding the game's length, as it's barely an hour and a half long.

They pointed out that their two main focuses were to make a game that people could finish, with a complete narrative that players would get to the end of, and that they wanted to make the game as broadly accessible as possible, making sure that the puzzles were hard enough to be rewarding, but not so hard as to make people give up.

"We are making some more levels, but the reasons we're doing it are artistic reasons: there are some ideas that we didn't get to work so didn't put in there, but which we'd like to see work. There are some other things we'd like to try," Neil McFarland, director of Monument Valley, said during a recent interview with The Guardian.

He went on to mention that he was a tad worried whether the new levels would fit into the game's story, as Monument Valley presents a complete story, and they didn't yet know how to introduce the new levels into the already existing narrative.

McFarland said that they were also looking into making a PlayStation Vita version of the game, without dismissing the possibility of a PC port sometime in the future.

"We're looking at getting it on the PS Vita, and a lot of people ask about a PC version, but we're portrait and touchscreen, so it's not easy. We could do it, but it would be a bit crap," McFarland stated.

Regarding gamer complaints regarding the emerging trend of short experiences, McFarland responded by comparing them to a trip to the movies, pointing out that you don't see people coming out of the cinema asking for their money back because a film is only three hours long.