Delivered at your doorstep by Steam

Jan 20, 2010 11:10 GMT  ·  By

While the "Ice Skating" problem has been fixed, Infinity Ward has found enough other problems in Call of Duty: Modern Warfare 2 to prepare another patch for the game. This time around, the patch is for the PC only and is delivered via Steam. Like always, "The updates will be applied automatically when your Steam client is restarted," so all you have to do is log in to your Steam account and log out, and voila, the patch is part of your game. As listed on Steam's News page, the changes made to the game are:

Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized; Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry; Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s; Improved player collision removing cases of getting into geometry and 'elevators;' Mouse latency tweaks for more mouse movement consistency; Fixes to prevent various texture and XP hacks. A surprising presence on this list is the recurrence of the 1887 Akimbo, as, apparently, there are still problems with this weapon. For the Akimbo, balance has been an issue since day one in MW2, with the weapon proving to be either a "cheat" if you're using it, or a nightmare if it's used against you. A nice entry on the list is to see that the latency problem is being addressed, and even if it's just for the mouse, it will be nice to see some improvement in online gameplay, as far as accuracy goes.

As the last entry on the Steam update list, Infinity Ward takes its place in the endless cat-and-mouse marathon of cheats and fixes, trying to keep up with the endless number of exploiters and hackers out there on the servers. But no matter how hard developers will try, they'll never be able to be one step ahead of the hacking community, the same one that released day-one cheats and a dedicated server workaround just a few days later.

Truth be told, the problem isn't a huge difference in skill or ability, it's got more to do with the red tape and protocol developers have to go through, compared to the complete, anarchic freedom of the custom scene.