Runic Games wants to add permanence to all areas of the game

Oct 25, 2012 21:41 GMT  ·  By

Max Schafer, the lead game designer working on Torchlight 2, says that he is interested in mixing the experience that his own game offers with the possibilities that the crafting aspect of Minecraft opens up.

The developer is quoted by VG247 telling the Indie Game Magazine that, “What I’d like to see personally is to get the building and resource aspects of Minecraft and put them into an ARPG, just so it’s a little more than just wandering from one monster to the next and hitting them.”

The team at Runic Games that created Torchlight 2 was interested in the concept of permanence and they managed to create a main player controller character that had it.

But Schaefer would like to see the permanence extend to the game world around him, with structures and new property created by the gamer using the resources that he finds in the game.

“I think everyone at our office has lots of ideas and if you talked to all thirty of us you’d get thirty different visions – which is cool. We’re a long way from exhausting the possibilities,” he added.

It’s not clear whether player created structures would be added to the game via a simple patch or whether Runic Games is thinking about a piece of DLC or even an expansion that will add new mechanics and content.

Torchlight 2 was launched on the PC via digital distribution services on September 20 of this year and expands on the core ideas of the first game, with more customization options for the player characters, new monsters and bigger areas to explore.

Minecraft is available on the Xbox 360, as well as the PC. The unique world shaping and building mechanics have managed to make the indie game a huge hit, which continues to get regular mechanics and content updates.