The title will deal with history, conflict and its consequences

May 9, 2013 09:10 GMT  ·  By

Dimitry Glukhovsky, the writer in charge of the narrative for Metro: Last Light, says that gamers should not expect a classic video game story from the upcoming title and prepare themselves for a new level of maturity.

The writer, who has also created the Metro series of novels, says that his initial plan for Last Light was too complex.

He tells VG247 that, “When I was writing the book, I just understood that maybe the story I had in my mind was too big and complicated – and too adult actually, for a shooter game. When you play through Metro: Last Light, it’s not your regular game story.”

Players will have to pay attention to the areas they visit and to the characters they meet in order to get access to the information they need about the game world and the major factions.

At the same time, the underground world of Metro is one of contrasts and gamers need to be prepared for increased levels of mystery and violence as resources grow scarce.

Dimitry Glukhovsky has also explained the core conflict of the new game, saying, “The clash in the story of Metro: Last Light is an echo of the clash that the world has seen twice during that time, and the circumstances World War III brings to the Metro. So history is repeating itself and the people are not able to draw a conclusion from it.”

The development team at 4A Games promises that the new experience will keep the core elements of the first title in the series and will expand the scope of the world and add variety to the combat scenarios.

Metro: Last Light will be launched on May 14 in the United States and three days later in Europe and can be played on the PC, the PlayStation 3 and the Xbox 360.