There's something about the end of the world that just makes a great video game

Feb 18, 2010 12:24 GMT  ·  By

THQ's Metro 2033 is just a month away from its launch, but the game hasn't been making a lot of headlines, despite its rather promising features. Based on the novel with the same name of the Russian writer Dmitry Glukhovsky, the title takes place in a post-apocalyptic world. Following the story that unfolds in Moscow's underground, it will put players in the boots of Artyom, who was born before the cataclysmic event that transformed the world, but raised in the subway tunnels of the new society.

Now, the developer has released some new screenshots, but also a detailed look at the title's DirectX 11 features and its impressive results. The game has been developed in close collaboration with Nvidia's hardware and will support the Full Tessellation on character models, as well as advanced Depth of Field effects. "Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," the Senior Vice President of Content and Technology at Nvidia, Tony Tamasi, said.

He further praised the work that 4A Games did with the game's engine, calling it "one of the most advanced game engines we’ve ever worked with." The title will also support PhysX and Nvidia 3D Vision, which promise an impressive spectacle. And while the graphics are indeed jaw-dropping, with incredible attention being given to details, Metro 2033's most promising aspect would be its atmosphere. Being presented as a mix between a role-playing title and a first-person shooter with plenty of horror to go around, the game promises a lot, and, hopefully, its graphics will come to support its story and feel, and not act as its backbone.

And if some of you think that there's a bit of S.T.A.L.K.E.R. in Metro 2033, then you'd be right to think so, since the game's developer, 4A Games, was heavily involved with the first title that took us into the Zone. The studio was founded by the people that left GSC Game World just a year before S.T.A.L.K.E.R.: Shadow of Chernobyl was launched, so it's no surprise that the two titles have common points. The game will be released in mid-March on the PC and Xbox 360.

Check out the impressive visual display of the title for yourselves below.

Photo Gallery (5 Images)

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