Oct 6, 2010 10:04 GMT  ·  By

A developer working on Medal of Honor, the new first person shooter from Electronic Arts, has said that the team at DICE has worked hard to make sure that the game will be as different as possible when compared to their other first person shooter franchise, Battlefield 2: Bad Company.

Greg Goodrich, who is the senior designer working the game, has told Gamasutra as part of a bigger interview that, “EA has a number of shooters, one of which is the Battlefield franchise. We want people who are fans of that series to recognize and understand and enjoy what we're doing, but it's still got to be a Medal of Honor experience.”

He went on to talk about the combat missions that are unique to the Medal of Honor multiplayer, saying “That is a multiplayer mode that has a narrative, that has a goal, that has objectives, that has storylines. That all folds into the experience that you're going to have with people playing next to you. You're working together as teammates, ranking up, starting as a U.S. Army Ranger, becoming a Tier 1 operator, unlocking your beard, all that good stuff is in there. It that all plays into the universe. It all plays into that vibe of what we've set out for Medal of Honor.”

The ways Medal of Honor differentiates itself from the Battlefield 2 experiences include an emphasis on speed on the player side, with bullets traveling much faster and better collision detection, and with better administration tools for players introduced on the server side.

Recently the team at Electronic Arts announced that Medal of Honor will drop the name Taliban from the multiplayer section of the game, calling those who fight United States forces the “Opposing Side” while keeping their looks, their weapons and their tactics unchaged.

The new Medal of Honor takes players to Afghanistan, with the single player missions telling the story of the conflict as seen from the perspective of a Tier 1 Operator, a tough and secretive part of the military.