DICE is preparing to deploy a big update on the PC, PS3 and Xbox 360

Feb 24, 2012 11:31 GMT  ·  By

DICE, probably in light of recent community events, has decided to share quite a few details about the upcoming update for its Battlefield 3 first person shooter, confirming that it’s going to bring all sorts of changes in the near future on the PC, PS3 and Xbox 360.

Battlefield 3 impressed millions of gamers last year, when it was released into critical and sales acclaim, managing to sell over 10 million copies since then.

While DICE, its developer, has been supporting the game with a variety of updates and even the impressive Back to Karkand add-on, the community hasn’t exactly been pleased with its behavior.

Now, in order to share some more details about the shooter and what new things its multiplayer mode awaits, the studio has posted a massive list of changes that are included in the next update on the Battlefield blog.

According to DICE, besides the huge list of fixes and improvements, more are still being added, so it’s unclear when the patch will be released for Battlefield 3 on the PC, PS3 or Xbox 360.

Check out some of the general gameplay fixes that are included in the update below.

-Players should no longer take fall damage from short falls. -Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone. -Fixed some situations that would unintentionally make a player unrevivable. -Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. -Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. -Spawn protection will no longer be canceled by the player looking around. -Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire. -Increased the inaccuracy and recoil added when a player is fully suppressed. -Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range. -Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons. -Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper. -Attempting to Crouch (like Prone) will now properly interrupt Sprint. -Increased the effectiveness of Suppression Resist Specialization. -Parachutes now respond to turn and throttle inputs more quickly. -Switching from primary weapons to sidearms and back now takes less time. -Increased the effectiveness of explosive resistance. -Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level. -The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks. -Fixed several issues with vaulting objects, especially for thin railings. -The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible. -CRAM weapons on Carriers now count towards stationary weapon awards. You can check out the full list of details at this link. Expect to hear more about the upcoming Battlefield 3 patch soon enough.