Quite a few weapons have also been improved with this update

May 18, 2012 07:09 GMT  ·  By

BioWare has posted a new balance update for Mass Effect 3’s online mode, improving certain weapons while increasing the difficulty for Gold matches against the Geth faction.

Mass Effect 3’s multiplayer mode was a huge success, thanks not only to the various challenge weekends, which rewarded players with impressive weapons and gear for completing certain tasks, but also to the weekly balancing updates that kept the online mode a fair and competitive experience.

Now, a new update for the game’s multiplayer has been made, with BioWare modifying quite a few weapons as well as the difficulty of Gold matches against the Geth.

You can check out all of the changes made to Mass Effect 3’s multiplayer below.

Eagle Heavy Pistol

- Damage increased from [60.9-76.1] to [67.0-83.8]

Hurricane SMG

- Damage increased from [93.2-116.5] to [102.5-128.1]

Crusader Shotgun

- Damage increased from [442.1-552.6] to [486.6-608.3]

Indra Sniper Rifle

- Damage increased from [54.1-67.6] to [62.6-78.2]

Singularity Power

- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds. Should now be 6 seconds, as the April 24 changes specify.

Geth Horde Wave Data

- (Gold) Wave 6: reduced number of Hunters from 4 to 2 - (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3 - (Gold) Wave 6: added a single Geth Prime - (Gold) Wave 10: reduced number of Pyros from 4 to 3 - (Gold) Wave 10: increased number of Geth Primes from 2 to 3

Card Data

- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed - Respec cards are now uncommon rather than rare - Increasing XP bonuses for character cards Are you happy with these changes or do you think BioWare should focus on other areas of Mass Effect 3’s multiplayer?