May 4, 2011 12:45 GMT  ·  By

The developers at Arrowhead Studios that have created the surprise early year hit Magicka are already thinking about a sequel to the video games, which will probably be created using all-new technology and will aim for a bug-free launch.

Speaking to video game site Joystiq, Fredrik Wester, who is the chief executive officer of publisher Paradox Interactive, has stated, “When we - and I'm not saying 'if' - but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology.”

Wester has also talked about the possibility of Magicka coming to the Xbox 360 home gaming console from Microsoft, on the Xbox Live Arcade service, and the CEO adds that, “PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment.”

Magicka is unique because of the way it tasks players with creating spells-free form, using a range of unique elements, a set of simple rules and a number of developer-created recipes.

The game is best played cooperatively with others, with the players aiming to complement each others’ spells, which is usually easier said than done.

The big problem with porting Magicka to gaming consoles lies in the control scheme, which is pretty complicated, owing mainly to the number of elements that players can combine for their spells.

The game was pretty buggy when it was originally released, but the developers at Arrowhead Studios have released updates daily for the first two weeks and managed to get the game in a playable state, although issues with network play are still reported.

Recently Magicka got a Vietnam expansion, which the developers say was downloaded more than 100,000 times, which is very good for a game that a small number of people had heard of before launch.