An E3 2014 gameplay video with dev commentary explains some of the game's systems

Jun 25, 2014 13:30 GMT  ·  By

Developers Deck13 and CI Games showed their upcoming role-playing game Lords of the Fallen running on a PlayStation 4 during this year's edition of the E3 convention, and it looks pretty good.

An interview that IGN organized with producer Tomasz Gop has revealed a ton of additional gameplay footage, as well as covered pretty much every important aspect of the upcoming title, from character loadouts and tactical opportunities to all the other areas that make the game so exciting.

If you want to see some awesome role-playing action, check out the video below, showing how shying away from traditional hack-and-slash action and introducing timing and pacing into the equation make for a much deeper overall experience.

Gop explains that in Lords of the Fallen players are not restricted in any way like in traditional role-playing games, where they have to pick a character class at the beginning of the game, and then have to stick with it for the remainder of the adventure, but that instead they can always change out their gear in order to allow their hero to move faster, hit harder, defend from incoming blows, fling various spells or utilize different weaponry.

Of course, character progression is still in the game, but skill points are used to tailor those various make-ups in order to better suit each and every gamer's play style, instead of access to gameplay variance being restricted based on class and level.

Gop also says that players, just like in the Souls games, are able to lock onto enemies, and then strafe and roll around in order to dodge their attacks and gain better positioning, as well as to block and parry strikes, if they time their movements right.

Balance and movement, as well as timing, play a crucial role in the upcoming game, and will be very important when reducing the chance to have your attacks interrupted. Monsters are still going to telegraph their attacks, and players have to learn how to read the subtle cues in order to be able to react in time and be successful in taking them down.

Although the game seems to play a lot like From Software's Dark Souls, developer City Interactive says that it won't be as frustrating, which would be a definite plus if it meant, first of all, better designed controls and smoother, faster animations, without the usual inertia/emphasis that the Souls games carry with them.

Lords of the Fallen is expected to land on the Xbox One, PlayStation 4 and PC sometime this fall, with an exact launch date to be announced soon.