Apr 14, 2011 19:01 GMT  ·  By

One of the leading developers working at studio Lionhead on the PC-based version of the action and role-playing mix Fable III has said that his team is determined to make sure that the release is more than just a simple port and takes advantage of the exclusive feature of the platform.

Josh Atkins, who is the lead designer on the PC-based port of Fable III, has told Rock, Paper, Shotgun that, “Our hope is that people who pick up on PC think, ‘OK, this plays how I would expect it to play, it doesn’t play like just a half-done port,’. Which I think is the danger for PC games.”

He went on to add, “Not to knock anyone else, but people tend to just rush games out onto the PC, they do the very quickest port they can and they try to do it as a financial model rather than let’s try to make something that at least plays like it was designed for this platform, and respects what the platform does.”

When the third entry in the Fable franchise was initially announced, Microsoft surprised everyone by revealing that the game would be launched at the same time on the PC as on the Xbox 360 home console from Microsoft.

The company also said that the game would serve as an example of how serious Microsoft takes PC gaming and would spearhead a re-launch of the Games for Windows Live service.

Close to launch date, Microsoft reneged on its promise and talked about a short delay and after that a news blackout convinced a lot of players that the PC version of Fable III was actually canceled.

Now the game has a May launch date, although there's no guarantee that it will be respected, and it seems that Lionhead wants to prove a point on release day.