The two companies have similar long-term views for their products

Jan 10, 2013 10:08 GMT  ·  By

Injustice: Gods Among Us uses a very particular art style for the DC Universe superheroes it features, which many gamers have seen as being inspired from the re-design that the entire comic line has gone through starting with 2011.

Both the video game and the 52 line of new comic books feature somewhat younger characters that are clad in costumes that sport more armor and give them more individuality.

Ed Boon, the leader of NetherRealm studio, tells VG247 that, “It’s not based on them at all. The costumes look similar, but that’s almost coincidental. I think that we made the decision that we didn’t want Superman to have red trunks and DC did the same thing.”

He adds, “It seems to just be the way things were going. Other things like how heroes such as The Flash usually just have this skin-tight jumpsuit, we wanted to add dimensions to it, more contours and things to make it more visually interesting. I think that was just a confluence of the same agenda.”

Ever since Injustice: Gods Among Us was announced, the development team has said that it has complete creative freedom and can do anything it wants with the characters borrowed from DC Universe.

It’s unlikely that DC and NetherRealm did not coordinate their re-design efforts because the two companies want their products to enhance each other’s popularity.

Injustice will use core fighting game mechanics, in many ways similar to those of Mortal Kombat, but with more of an emphasis on combos that lead to superpower use and on environments.

The cast list includes Superman, Wonder Woman, Bane, Batman, Solomon Grundy, Joker, Lex Luthor and more.

Injustice: Gods Among Us will be launched on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the new Nintendo Wii U in late April of this year.