The downloadable adventure title might still appear on the PC

Nov 28, 2011 20:51 GMT  ·  By

Last week Ubisoft Shanghai’s creative director, Stanislas Mettra, made some pretty harsh accusations against PC gamers and the ongoing piracy problem on that platform, but has now said that his words seemed a bit hard because English isn’t his native language.

I Am Alive was resurrected by the team at Ubisoft Shanghai, after failing to materialize into a triple-A title, and is now scheduled to appear this winter as a downloadable release for the PlayStation 3 and Xbox 360 consoles.

Mettra was quoted last week as saying that PC gamers need to stop complaining about a possible edition of I Am Alive for their platform, largely because many would just pirate the game either way.

Now, he clarified things with Kotaku, saying that his statements seemed a bit harsh largely because English wasn’t his native language and couldn’t properly nuance his feelings. He also stated that the PC version of I Am Alive isn’t out of the question just yet.

"We have worked hard to resurrect this project and we would love to have the PC build as well," Mettra said. "I would really love to see a PC build of the game and I don't think I meant to say, 'the game won't happen on PC.'"

"It's probably an English language miscommunication. What I meant is that the PC version did not happen yet. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic, but obviously it is not in my hands and not my part to talk about this."

Mettra’s previous statements revealed that a possible sales figure of around 50,000 units for I Am Alive on the PC wouldn’t really make it profitable, so the game should sell much more to justify the studio’s effort to port the game onto this specific platform.