It will have a strong online multiplayer component

Aug 6, 2010 09:51 GMT  ·  By

Halo: Reach is now finished and Bungie can focus on its new multiplatform intellectual property that is to be published by Activision for the next ten years or more. The publisher's recent press conference regarding its earning in the first six months of 2010 revealed that Bungie had most of its staff already moving on to this new project.

Joseph Tung, the executive producer of Halo: Reach, wrote recently on the game's blog that, “A few days ago we released Halo: Reach to Xbox Certification. Assuming things go well in certification, that means the only things standing between you all and Reach are the manufacturing process and shipping the discs to stores. It’s been a long haul getting the game to this point but the team is incredibly proud of the game and can’t wait to play with everyone on September 14th.”

With this title in production, Bungie is free to engage full throttle in the development of a new game universe, finally being able to show off its game design skills in something other than Halo. Nothing much is known about this project at the moment, but Thomas Tippl, the chief operations officer at Activision, revealed that it would be a part of the online gaming trend that was very popular at that moment in the industry.

“Our partnership with Bungie is an extraordinary addition to our franchise portfolio and a perfect example of the thoughtful approach we take to use our shareholders’ capital,” said Tippl during the recent earnings call, according to VG247. “Bungie’s in development on a groundbreaking new game universe, which also aligns well against the growth in online gaming. And today, we are happy to report that the majority of the Bungie team is settling to its new space and is now focused on new crafting their new universe.”