"That internal criticism is being shoveled into the furnace of development like fuel"

Jan 29, 2007 10:00 GMT  ·  By

After having their own laughs on the Halo 2's ending and other lacking features, Bungie reassures fans that Halo 3 will be nothing like its predecessor, also making a few comments on why Halo 2 was so unimpressive, in an attempt to gain trust and "prepare" a high demand for Halo 3.

The actual statement of Chris Bucher is clearly sincere as he admits all the game's faults and also provides good explanations for all of them: "For Halo 2 we had our sights set very high on networking. We thought about the great LAN parties you can have with Halo 1 and decided to try and recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."

There still have to be some more reasons to it. Why can others do it in time and they can't? Does Bungie mean to tell us that it is the only developer stuck with implementing multiplayer features, or is their game that special that it requires working on it extra time?

So, while Bungie prefers to shed light on the Halo 3 that was scheduled for launch in spring but hasn't even released the beta, Frank O'Connor is confident of the game's success: "That internal criticism is being shoveled into the furnace of development like fuel."[...] I think everyone's going to enjoy the benefits of our reflective nature."