Rather short for a game of such magnitude

Apr 24, 2007 09:52 GMT  ·  By

Halo 3 is rapidly approaching its release, with a three weeks long beta testing on the way. However, beta stages generally take more time than three weeks and not just for FPSs like Halo 3. But three weeks is all that Bungie offers, whether you like it or not. They say it has a lot to do with applying the correction after the beta stage is completed: "...obviously the number one reason is that the longer we're spending resources taking care of the Beta, the less time we're applying what we've learned from it to the final game. And statistically, three weeks is going to seem like a pretty long time when you look at the hours you log on the game."

Bungie's Frank O'Connor is kind of right about that last part, as I found this piece of interview on 1UP, but is it just me or there's tension every time Halo 3 is in the picture? I used to say that the Xbox 360 is a lucky console, having a FPS series such as Halo running on it, but all this hype and anticipation is not good if the final product isn't as good as expected.

What does a three weeks beta testing imply anyway? Either Bungie's done one hell of a job with the latest installment of Xbox 360 FPS series, that it only needs a beta stage so short, or that they're beginning to realize that the longer they keep it on the launching pad, the more gamers will expect from it. Let's hope it's the worst situation. Whatever the reason for such a short beta stage, Halo 3 still promises to launch Microsoft's Xbox 360 again, when the game is released on September 15, this year.