Developers have explained their requirements for the hardware

Feb 28, 2013 12:43 GMT  ·  By

Herman Hulst, the leader of developer Guerrilla Games, says that his team has worked closely with the hardware division of Sony during the creation process of the new PlayStation 4, in order to make sure that the device incorporated important new features.

VG247 is quoting the co-founder of the company as saying that, "We got the entire group of core developers together and gave deep feedback on everything system-related. It’s no longer designed in an ivory tower somewhere in Tokyo, it’s shared with us, with Naughty Dog, with Sony San Diego – and together we’ve built the machine.”

Mark Cerny, the main Sony PlayStation 4 developer, was a frequent guest at Guerrilla Games.

Hulst adds, “If you look at the transition between PlayStation 2 and PS3 and the launch titles on the latter machine, then look at the launch titles for PS4, I think you’ll see a much more impressive leap in quality.”

Killzone: Shadow Fall is the first internally developed first-person shooter announced for the PlayStation 4 and received an extensive look during the launch event.

The game will use the increased computing power of the new console to show gamers the familiar game universe from an entirely new perspective.

The Killzone series has been traditionally used as a flagship shooter by Sony, although it has never managed to achieve the same popularity as Halo.

Hulst has once again emphasized the fact that development costs for the PlayStation 4 are not much higher than for the current generation of consoles.

This has been an ongoing concern for players since the official announcement, because there are worries that retail prices might be increased in order to generate more revenue.

Sony says that the PlayStation 4 is designed to appeal to a larger audience than previous consoles, with more media capabilities and extensive streaming tech designed to make it easier than ever to share content and collaborate.