Says lead designer of Kid Icarus: Uprising

Aug 6, 2010 19:51 GMT  ·  By

Masahiro Sakurai, the lead designer of Kid Icarus: Uprising, said in a recent interview that coming back to two dimensions after developing and playing a game in stereoscopic 3D was going to be quite hard. It seems that one can get used to the three-dimensional effect to an extent that the old 2D look will seem obsolete.

Sakurai told the Official Nintendo Magazine that, “Yes this is indeed my first 3D game but I have a feeling that it's going to be hard to go back [to 2D]. For example when you watch Avatar in 3D you take notice of the 3D element initially but then as the movie goes on you forget about the 3D novelty as your eyes get used to it and simply enjoy it for what it is. That's the nature of the way we get used to things as they become familiar. The problem is that when you go back to 2D after 3D it feels flat. So in terms of game development I would think that going back to 2D after working on a 3D project may be very difficult for me.”

Kid Icarus: Uprising is one of the highlights of Nintendo's line-up of games for the much-vaunted 3DS. Pit, the protagonist of the series, makes a return in this title as well and the story revolves around his battles with the evil forces of Medusa. He is helped by the goddess Palutena and is given the ability to fly.

It is apparent for the gameplay footage shown during the announcement of the Nintendo 3DS at the 2010 edition of the Electronic Entertainment Expo that flight will have a major role in Kid Icarus: Uprising and that the 3D effects related to this are quite spectacular. Project Sora plans to design the game in such a way that it will be easy to play by newcomers, but it will please the veterans of the series as well. No release date has been announced, as it probably depends on when Nintendo chooses to launch its 3D handheld console to the public.