A FPS where you'll use only WWI weaponry for secret excursions to enemy outposts

Jul 5, 2007 09:08 GMT  ·  By

Just yesterday I wrote that you can never have too many first-person shooters, with Wild Hare Entertainment dating their fast paced FPS title, INSTINCT, for August. Today, an official press release reveals that the benchmark for the FPS genre is set to reach even greater heights in the summer of 2008, when Ghostlight launches "To End All Wars" worldwide.

To End All Wars is set in World War I Europe, sporting an amazing atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to PlayStation3 and Xbox 360 gamers, using Epic's Unreal Engine 3.

"By blending Kuju's specialism on Unreal Engine with this great theme we've created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War" comments Studio Head Simeon Pashley.

Stephen Morgan, Head of Development at Ghostlight continues by saying that "By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment".

As the report informs, period locations will be recreated in lavish detail, while only weaponry of the time will be available. Character design will reflect the uniforms and style of the era, where gritty combat in the trenches and the fear of charging across no man's land ruled. And, as you may have imagined, deadly secret excursions to enemy outposts in the middle of the night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.

Yes, I know, it's a bit too soon to make an impression, but as soon as more updates arrive on the scene, you'll be the first to know. In the meantime, write your opinions in the comments column.