PC gaming is currently the most rapidly growing part of the industry

Oct 9, 2013 07:39 GMT  ·  By

Chris R. Silva, an executive working at hardware company Intel, believes that the decision to make Grand Theft Auto V a console-only launch at first was motivated by a lot of money that someone paid to make sure that the title did not arrive on the PC too soon.

He tells PC Gamer that, “At least with Grand Theft Auto I don’t think it’ll be console exclusive very long. But that’s what happens when you have a brand new launch with two companies that have lots of money trying to make sure they have content. Somebody paid a lot of money to make sure that title was exclusive.”

Developer Rockstar and publisher Take Two have not offered any clear reason for the console-only launch of their most recent open world title.

The game managed to top 1 billion dollars (760 million Euro) in sales quicker than any other title in the series.

Even before the release of GTA V, rumors have speculated that it would also be launched on the PC before the end of the year, but no official announcement has been made so far.

Silva also believes that the Halo franchise, which was linked to the Xbox 360, was hurt by the fact it did not receive PC versions for its most recent installments.

The executive adds, “If you look at the amount of revenue that is generated by PC gaming it’s in the tens of billions of dollars each year. It’s incredibly diverse and rich and that’s its greatest strength.”

GTA V has received the Online mode on October 1 and the multiplayer side of the game is still affected by a number of issues, mostly linked to character and property loss.

Rockstar might be focused on solving them before it officially works on the PC port for the open world experience.