Build theme parks and then experience them from a punter's viewpoint.

Jun 5, 2006 16:41 GMT  ·  By

Frontier Developments, an independent games developer headed David Braben, announced Thrillville, its new game for Christmas 2006 on the PlayStation 2, Sony PSP and Xbox.

Thrillville is an all-access pass to adventure and fun, allowing you to party nonstop in a fully interactive and customizable amusement park that you create. Combining elements of social interaction, party gaming and simulation like nothing before, Thrillville presents gamers of all ages with immediate action and allows them to experience the joys of creating and playing within their very own theme park. At the same time, it offers the necessary depth to reward those who want to tweak and customize to their heart's content.

Built with the console audience in mind, Thrillville is the first theme-park game that lets you experience at ground level what you've created as a playable character who can actively chat, joke and even flirt with every single park guest. The game has over 100 different interactive attractions and 15 unique environments (five different parks, each with three uniquely themed areas), where the fun ranges from racing on go-kart tracks and playing mini-golf on courses you designed to joining friends for multiplayer first-person shooter competitions and many other party games.

Build and ride amazing roller coasters, place thrill rides, stalls and other playable attractions wherever you'd like, such as videogame arcades, hover-car soccer, trampolines or bumper cars. As you tune your parks to perfection, even such otherwise mundane tasks as training your staff become a blast, as you play to improve their dancing and maintenance skills. Based around a mission-based framework, Thrillville provides a uniquely broad, deep and progressive gameplay experience. Meanwhile, a simple lobby system allows for instant access to your favorite attractions.