Gamers will have to work hard to understand the game world

Jan 30, 2014 00:16 GMT  ·  By

The development team at From Software working on Dark Souls 2 might be working on making the upcoming game a little more accessible but they do not want the players to have so much context that they can easily figure out the world of the title.

Takeshi Miyazoe, a producer at the studio, tells The Official PlayStation Magazine that, “The start of the game is crucial for new players to get involved in the game, so at least we will try to relay the key elements, such as the sense of achievement and the loose connections, earlier on so that they can taste what Dark Souls is about from the beginning.”

At the same time, the team loves how the community has organized itself for the first title in the series, creating forums and online resources, and wants to see a similar process unveil for the coming sequel.

The developer says that his team has obtained a lot of data from the closed beta test of Dark Souls 2, but that it is ignoring all requests to change the difficulty and is only dealing with those mechanics that are clearly unbalanced.

He adds, “We’ll create what we think we need to create and it will be up to the fans to dissect it how they want.”

Much of the reputation of Dark Souls has been built on the unforgiving difficulty level and the way it expects gamers to find information in the environment and work with others in order to make sense of all the game mechanics.

The team has recently offered more info on how invasions and covenants will work in the coming title.

Dark Souls 2 will be out on March 11 in North America and March 14 in Europe and can be played on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC.