The technology is designed for a number of next-gen titles

Mar 22, 2013 12:58 GMT  ·  By

Hideo Kojima, the creator of Metal Gear Solid, says that his team wants to deliver photorealistic experiences with its new Fox Engine, allowing developers to create video games that rival the quality offered by movies.

The developer has been explaining his ideas on Twitter and he says, with Kotaku offering the translation, that, “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required.”

He adds, “At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen.”

Kojima also explains that his company has a long history of innovation in the graphics field, which started with the launch of Metal Gear Solid 1 during 1998.

The Fox Engine is created with future PC development and next-generation consoles in mind and more information about its capabilities will be offered during next week’s Game Developers Conference.

Recently, Konami has confirmed that the Fox Engine will be used for more than Metal Gear, with the new version of the Pro Evolution Soccer football simulation series also set to take advantage of its power.

Hideo Kojima is currently working on Metal Gear Solid: Ground Zeroes, a stealth-focused title that will introduce an open-world structure to the series for the first time.

Little official information has been offered on the game and more might be revealed during GDC.

At the same time, Kojima Productions is also teasing a more mysterious project called Phantom Pain, which might be a spin-off that focuses on the mental health of Solid Snake.

Both titles will use the Fox Engine and initial screenshots suggest a truly impressive piece of graphics technology.