The team is improving all the economic mechanics and is looking for feedback

Dec 16, 2013 08:43 GMT  ·  By

The development team at Turn 10 is launching a title update for Forza Motorsport 5, which is designed to radically change the economic side of the game and make it easier for players to get the credits they need to buy the best and most expensive cars included.

Brian Ekberg, community manager at Turn 10 Studios, tells the Major Nelson blog that, “we are dramatically increasing the rate at which credits are earned in the game. For example, the bonus amount earned when you level up in Forza 5 has more than doubled. A player using average difficulty settings will see approximately a 60 percent increase in credits earned per hour.”

The money problem can also be solved by increasing the difficulty setting, which can be done by eliminating assists or making Driavatar opponents more capable.

At the same time, Turn 10 is decreasing the price of the vehicles, which means that the Lotus E21 grand prix car has dropped from 6 to 2 million credits, so players should be able to quickly level up and buy it.

Many gamers have criticized the initial economic mechanics of Forza Motorsport 5 since it launched and have accused the developers and Microsoft of creating a situation where most players need to use real-world money in order to get all the cars they want.

The two companies are also encouraging racers to check out the loyalty program associated with the game.

Ekberg adds, “The higher your Tier level, the better the rewards you can redeem each month, making it a great way to keep your credit coffers filled when that dream car comes around. For example, in December, a Tier 1 player earned 1 million credits in Forza Motorsport 5, while a Tier 6 player earned 6 million credits.”

Turn 10 has promised to deliver more patches and DLC for Forza Motorsport 5 in the coming months.