The universe has been greatly expanded

Aug 24, 2009 17:21 GMT  ·  By

Fallout 3 was one of last year's biggest titles, marking the next-generation debut of the famous post apocalyptic franchise. Coming from Bethesda, which already made another popular RPG series, The Elder Scrolls, the game promised a huge amount of content and many hours of adventures through the wasteland.

This experience was further enhanced on the PC and Xbox 360, and will be on the PlayStation 3 this September, with the aid of DLC add-ons. Although only three of them, Operation: Anchorage, The Pitt, and Broken Steel, were planned, Fallout 3 fans received two more in the form of Point Lookout and Mothership Zeta.

Speaking with Kotaku, the executive producer of the game, Todd Howard, revealed that five pieces of DLC were plenty for the huge game that was Fallout 3. “I think we've put enough content out there for this game,” Howard said. “We knew we wanted to do three initially and we'll see where that goes. I kind of had in my mind that the upper limit was five. Part of that was what I think people are willing to continue to pay for a game. And a lot of that is our own internal bandwidth.”

He went on to reveal that work on the DLC packs started as soon as the development of the game was finished, as the team split into two sides. One would continue working on DLC and the other would move to another big project. “About half the team goes on to the next big game," he said, without divulging any hints about what it might be. “The other half, which is mostly a lot of artists and designers go on to DLC stuff.”

Without a doubt the amount of work the team at Bethesda put into Fallout 3 is worthy of praise, and the fact that they continued to support it through new add-ons, which greatly expanded the experience, made many players feel privileged. Hopefully we'll get more exciting adventures from the post-apocalyptic franchise with Fallout: New Vegas, which will arrive from Obsidian Entertainment.