Jan 19, 2011 08:05 GMT  ·  By

First-person shooters need great multiplayer modes if they want to survive in today's video game market, at least according to Crysis 2 executive producer Nathan Camarillo.

Lately, we've been hearing quite a lot about multiplayer modes and how they are necessary for today's games to stay relevant and not become victims of the used game market.

After Electronic Arts deemed the day of pure single-player games to be gone, long-time partner of the publisher, Crytek, has also chimed in on the subject.

According to Nathan Camarillo, the producer of Crysis 2, a first-person shooter that will be published by EA later this year, shooters need multiplayer modes to stay relevant.

"I don't think it has to have multiplayer to have longevity and I think there's plenty of titles that don't have multiplayer that do quite well, but that's more of a genre specific decision," he said.

"For an FPS game yeah you really have to have it unless you're a very unique kind of FPS depending on what you're delivery platform is and what market you're going into."

Camarillo then discussed about Crysis 2 in particular, and how its multiplayer mode will be different than the ones from other shooters like Call of Duty or Halo.

"But generally yes for FPS games you have to have awesome multiplayer and that's what we're making with Crysis 2," he continued.

"It's different from other FPS games in that you are this ultimate super solider that has the ability to cloak at any point in time, so it's different than modern military shooters, it's different to Halo."

"You have the maneuverability, you're in an urban environment, you can jump, you can slide, you can climb. There's so much you can do in that first-person experience that the other multiplayer games don't offer."

Crysis 2 is set to appear on March 22, in North America, and March 25, in Europe, for the PC, PlayStation 3 and Xbox 360.