Gamers had trouble finding the right way to progress

Sep 21, 2012 07:10 GMT  ·  By

Feedback from testers has persuaded the development team at Arkane Studios to introduce more audio and visual hints in their upcoming Dishonored in order to allow players to better understand what’s expected of them during the game’s missions.

Julien Roby, who is the executive producer working on Dishonored, has told games.on.net that, “We try not to lead the player by the nose, but at some point we found that if we don’t give a little information, people just get lost and don’t know what to do. It’s just overwhelming. So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible.”

He added, “People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything.”

Roby was referring directly to a mission in Dishonored which asks players to assassinate a Lady Boyle, finding her among three identical clones.

As with any other missions in the game, there are multiple ways to accomplish the missions, but Arkane found that gamers sometime had problems when it came to finding all the clues that they needed to complete it.

Dishonored is a game that emphasizes the freedom of the games and equips them with a number of skills, some of them supernatural, a range of weapons and items and then presents them with a number of challenges that they need to complete.

The story is built around Corvo, a former bodyguard who has been framed for the murder of his Queen and who now needs to uncover a conspiracy and clear his name.

Dishonored will be launched on the Xbox 360 from Microsoft, the PlayStation 3 from Sony and the PC on October 9 in North Americana and on October 12 in Europe.