Gamers will have access to deeper mechanics

Jun 10, 2015 23:45 GMT  ·  By

Fate of the World is one of the most intriguing video games I have played during the past few years, a simulation that manages to show gamers how complicated the questions around climate change are and how hard it is to stop the process even if we had the best intentions and if humanity was united in action.

Soothsayer Games is now announcing that it has acquired the rights to the video game from the now closed down original developer Red Redemption and that they are working on a full sequel.

The creation of the new Fate of the World will involve Klaude Thomas, the former CEO, and Matt Miles Griffiths, the game director, and it seems that their plan is to take the core ideas and enhance them in interesting ways.

The developers are saying, "I’m interested in creating “game theory” exchanges through incentivising players to value the interests of their regions while also needing to retain a habitable and pleasing planet."

The new version of Fate of the World will be focused on multiplayer gaming and will be faster to play, more accessible and easier to understand even if it becomes a more complex take on the subject of climate change.

At the moment, the title does not have a launch window and the development team has not said whether it plans to launch a crowdfunding campaign for it.

Fate of the World will now have a multi-agent system

The team says that it will include simulations for major international organizations and conferences, including UNFCCC COP, G-77, and LDCs.

The core game engine for Fate of the World will be enhanced, and the simulation will now deal with elements like land usage, ocean simulation and the environmental decay of natural resources.

The team is also planning to improve the demographics model.

Fate of the World was a very engaging experience in its first incarnation, even if the game made it seem almost impossible to find a solution that can really eliminate the problems of climate change.

The challenge for a sequel will be to be less fatalistic while also adding more simulation elements and making sure that the mechanics are transparent enough for a wide category of gamers.