The shooter will embrace islands again and liberally add insanity

Jun 26, 2012 09:55 GMT  ·  By

Video game publisher Ubisoft has announced that it was delaying the launch date of the upcoming first-person shooter Far Cry 3, which is now set to be launched on November 29 in Europe and December 4 of the year on the PC, the Xbox 360 and the PlayStation 3.

The initial launch date of the game was on September 3.

Dan Hay, who is a producer at Ubisoft working on Far Cry 3, has stated when the announcement was made that, “We’re taking more time to create the best possible gameplay experience.”

He added, “Far Cry 3 is a huge offering and we want every element of this insane, action-packed adventure to be of the highest possible quality for the players.”

Ubisoft might have implemented the delay in order to move the game from its second quarter to the third one of the year and generate better results in the very important Christmas shopping season, when most publishers tend to launch their biggest titles of the year.

In Far Cry 3 players take on the role of one Jason Brody, a man who has lost his fiancée and needs to explore a chain of tropical islands in order to find out who has her and get her back.

A cast of rather unhinged characters populate the game world and gamers will need to be careful who they ally with and who they antagonize.

The open-world emergent gameplay of the series is very much at the heart of Far Cry 3, a game that is built using the Dunia 2 engine, which promises better locks and smoother gameplay.

I played Far Cry 3 for a time during E3 2012 and I found a hard but impressive first-person shooter experience that challenged me to unlearn a number of reflexes and tackle each challenge using cunning rather than brute force.