Says designer

Jul 1, 2010 22:51 GMT  ·  By

Blizzard is very aware of the fact that the multiplayer environment for the upcoming Starcraft II, which is coming exclusively to the PC on July 27, might not be too welcoming for new players but the company promises the new matchmaking system included with Battle.net will make sure that in a given game, any of those engaged has a chance to go on and win.

Chris Sigaty, who is the lead producer working on Starcraft II, told IGN at an event in South Korea that one of the main aims of his team is to balance the game as much as possible when the launch date rolls around.

Here’s what he said, “There were some balancing issues when we first started the beta,” adding, “But our matchmaking has improved greatly since then. The ultimate goal is for 50/50 matching - all players should have a chance of winning in every game they play. We know that there are people out there who want to win all the time, but that's really no fun.”

Sigaty admitted that the single player component of Starcraft II: Wings of Liberty, which focuses on the exploits of Jim Raynor, the Terran known from the first game, and his rag tag militia, is not even trying to teach players the skills they need to make a good impression in the highly competitive multiplayer environment. To prepare gamers to at least some degree, Blizzard has introduced challenges into Starcraft II, bite sized missions that simulate some of the core aspects of the multiplayer game and will show them some tricks necessary for survival.

Starcraft II: Wings of Liberty is just the first chapter in the second installment of the well known real time strategy series. The title will get two expansions that are focusing on the Protoss and on the Zerg races, presumably in 2011 and 2012.